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Project 01 / User research & concept exploration

Train with Clarity

A visual AI companion for gym beginners
From clearer cues to a little company.

Who it’s forGym beginners still learning to assess their techniqueMy roleSurvey design, data analysis, user personas, product definitionCurrent stageEarly research and appearance concepts. No prototype yet.

Why make
this product?

Watching a tutorial doesn’t tell you whether you’re doing it right.

In our exploratory survey of 29 university students, 28 learned from online tutorials, 19 found it hard to judge their technique, and 17 were interested in coaching but concerned about cost. I want to explore feedback that is easier to access and understand.

Our idea is a compact device in the training area: a camera observes the movement, and a screen explains the one thing to adjust for the next set. We’ll start with 3–5 machine exercises and a single workout plan, then compare it with a phone-based approach.

These findings describe a small exploratory sample. There is no prototype yet; recognition performance and usability still need to be tested.

A training buddy / Form exploration

Train with clarity.
Keep going with company.

A rounded body and simple expressions, like a quiet buddy waiting for you to get ready. The camera blends into a dark panel. Between sets, the face becomes one clear training cue.

An appearance and idle-expression concept. Interchangeable shells, colors and reminder styles are future directions, not features of a finished product.

Find your color

Move your cursor. Say hello.
Cursor input only. No camera access.

A rounded Obsidian black training companion with satin graphite trim and a calm white screen expression
Soft expressions · Color options · Recessed camera

Getting your training buddy ready…

The experience we’re aiming for

Make technique feedback simpler.

01

Get ready

Place the device, confirm today’s plan and check that the movement is clearly in view.

02

Watch this set

Observe the selected machine exercise and say clearly when the view isn’t good enough.

03

Change one thing

Review one key cue between sets, then decide how to approach the next one.

This is the intended experience. The scope of useful feedback still needs testing.

My contribution

Start with people.
Define the right problem.

  1. Survey designStructured questions around training habits, spending and pain points.
  2. Data analysisIdentified early needs from aggregated responses from 29 people.
  3. User personasSynthesized users’ goals, behaviors and difficulties.
  4. Product definitionDefined technique-feedback scenarios and next steps for validation.

What’s next

Build a first prototype.
Try it in a real gym.

Start with 3–5 machine exercises and coach-reviewed rules and cues. Invite 6–8 beginners to try it alongside a phone-based approach: are the cues clear, can people act on them, and is the device convenient to use?

This phase focuses on technique feedback and a single workout plan. Longer-term plans and food logging come later. Recognition accuracy and training outcomes have not been validated.

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